en:games:star_trek_-_armada_1
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en:games:star_trek_-_armada_1 [2020-05-22-20-41] – [Romulans] 7saturn | en:games:star_trek_-_armada_1 [2020-06-13-17-49] – [Factions] 7saturn | ||
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There are more implicit factions, which you cannot play as: | There are more implicit factions, which you cannot play as: | ||
* Ferengi, | * Ferengi, | ||
+ | * Breen, | ||
+ | * Dominion, | ||
+ | * Son'a, | ||
* Species 9341 and | * Species 9341 and | ||
* Cardassian. | * Cardassian. | ||
Line 362: | Line 365: | ||
The second tier of ships can be unlocked with an advanced ship yard. Here the a caster ship can be build, along with the capital ship of that faction. The latter' | The second tier of ships can be unlocked with an advanced ship yard. Here the a caster ship can be build, along with the capital ship of that faction. The latter' | ||
- | The super weapons of all factions are a powerfull advantage, but their buildings and build units are rather expensive. | + | The super weapons of all factions are a powerfull advantage, but their buildings and build units are rather expensive, both in time and resources cost. |
+ | |||
+ | See also [[Star Trek Armada 1 Units]] on details of the available ships. | ||
=== Borg Collective === | === Borg Collective === | ||
The Borg have a rather strong offensive capability in form of their assimilation mechanics. The special weapons are not to powerful aside from this. Borg crews are the games most effective boarding parties. The faction suffers from the crew drain the assimilation mechanics puts on the economy (holding beam kind of beams boarding parties of 50 crew/sek. onto the ship, draining both vessels crew amount until either energy of crew runs out or the target ship/ | The Borg have a rather strong offensive capability in form of their assimilation mechanics. The special weapons are not to powerful aside from this. Borg crews are the games most effective boarding parties. The faction suffers from the crew drain the assimilation mechanics puts on the economy (holding beam kind of beams boarding parties of 50 crew/sek. onto the ship, draining both vessels crew amount until either energy of crew runs out or the target ship/ | ||
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This weapon has a control key definition bug. By default, all normal cloaks are used with the '' | This weapon has a control key definition bug. By default, all normal cloaks are used with the '' | ||
+ | ==== Game Complexity ==== | ||
+ | Although the game features only four very similar factions with regard to tech tree and ship properties, still these differences make it not a simple matter. It already begins with the differentiation in two fractions with cloaks and without, the underlying mechanics of detector units and the discovery of opponent maneuvers. Then there is the deviation of factions with and without artillery ships. To make matters more interesting, | ||
+ | |||
+ | But also the differences of the ships of each faction can even lead to certain counter unit mechanics, e. g. the Souvereign class ship's Corbomite Reflector vs. the Akira class Chain Reaction Pulsar: Pulsar gets reflected multiple times at the attacking Akira unit, inflicting a lot more damage at the attacker than at the attacked. Similarly works the combination Souvereign vs. Negh' | ||
+ | |||
+ | But Hit and run Attacks still can be facilitated for example with groups of Interceptors, | ||
===== Taking Screenshots ===== | ===== Taking Screenshots ===== | ||
You create them with '' | You create them with '' |
en/games/star_trek_-_armada_1.txt · Last modified: 2024-01-30-17-49 by 7saturn