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en:games:star_trek_-_armada_1 [2020-03-09-22-38] – [Other Map objects] 7saturnen:games:star_trek_-_armada_1 [2020-04-14-21-59] – [Graphics settings] 7saturn
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   * [[https://github.com/elishacloud/wiki-attachments/raw/master/dxwrapper/Games/Star%20Trek%20Armada%201/Armada-fix.zip|DirectDraw wrapper]]   * [[https://github.com/elishacloud/wiki-attachments/raw/master/dxwrapper/Games/Star%20Trek%20Armada%201/Armada-fix.zip|DirectDraw wrapper]]
 ===== Info ===== ===== Info =====
-Armada is a real-time strategy game in which you build fleets of starships, explore weapon systemsfor four different parties, but without a complicated economy, such as in [[Stronghold Crusader]]. In particular the special weapons offer a rich strategic moment. Basically, it's all about overpowering the enemy with good attack tactics and a good selection of special weapons. In multiplayer, however, you quickly notice that macro management also contributes a lot to who wins and who doesn't.+Armada is a real-time strategy game in which you build fleets of starships, resaearch weapon systems and all that for four different parties, but without a complicated economy, such as in [[Stronghold Crusader]]. In particular the special weapons offer a rich strategic moment. Basically, it's all about overpowering the enemy with good attack tactics and a good selection of special weapons. In multiplayer, however, you quickly notice that macro management also contributes a lot to who wins and who doesn't
 + 
 +The game was released by Activision on 28th of February 2000.
  
 The storyline starts after the Dominon War and covers the four races Borg, Federation, Klingons and Romulans. While the first tries to assimilate the Alpha Quadrant (and take possession of the Omega particle), the Federation fights against those very attempts. The Romulans also have an interest in the Omaga particle. The Klingons, on the other hand, are driven by Toral, who tries to install himself as ruler with the help of a fake sword of Kahles. The storyline starts after the Dominon War and covers the four races Borg, Federation, Klingons and Romulans. While the first tries to assimilate the Alpha Quadrant (and take possession of the Omega particle), the Federation fights against those very attempts. The Romulans also have an interest in the Omaga particle. The Klingons, on the other hand, are driven by Toral, who tries to install himself as ruler with the help of a fake sword of Kahles.
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 The game is basically a bit sluggish when it comes to control. But you can compensate with lower resolutions, especially on slower systems. It doesn't look so great, but it's certainly more pleasant than dropped inputs and slow reactions. The 1.3 patch gives the game 16:9 and 16:10 resolutions in addition to the original 4:3 resolutions, if supported by the hardware. On current systems, however, one can enjoy the full range. The game is basically a bit sluggish when it comes to control. But you can compensate with lower resolutions, especially on slower systems. It doesn't look so great, but it's certainly more pleasant than dropped inputs and slow reactions. The 1.3 patch gives the game 16:9 and 16:10 resolutions in addition to the original 4:3 resolutions, if supported by the hardware. On current systems, however, one can enjoy the full range.
 ==== Graphics settings ==== ==== Graphics settings ====
 +{{ :en:games:armada_1_graphics_settings.png?nolink |}}
 There's basically not much to explain. Most of it is like in other games: There's basically not much to explain. Most of it is like in other games:
-  * ''Grafikmodus'': Resolution and color depth. +  * **Display Mode**: Resolution and color depth. 
-  * ''Grafiktreiber'': If you have multiple graphics cards or drivers installed, you can choose one here, but usually there's no choice anyway+  * **Display Driver**: If you have multiple graphics cards or drivers installed, you can choose one here, but usually there's no choice anyways
-  * ''Andere Schriftart verwenden'': With this, Armada uses graphic fonts, not standard fonts. Standard, of course, is displayed faster. +  * **Use Alternate Font**: With this, Armada uses graphics fonts, not standard fonts. Standard, of course, is displayed a bit faster, while the graphics fonts look a bit better
-  * ''Video-Sequenzen'': Should the current events be displayed as a video sequence in the lower right corner of the window or not? If not, the window content is simply overlayed with an icon. Reduces the load on the computer if the game jolts+  * **Cinematic Window**: Should the current events be displayed as a video sequence in the lower right corner of the window or not? If not, the window content is simply overlayed with an icon. Reduces the load on the computer if the game stutters
-  * ''Grafikdetails'': It should be clear what this is for. The higher, the better it looks, but the more system resources the game requires.+  * **Graphics Detail**: It should be clear what this is for. The higher, the better it looks, but the more system resources the game requires.
 ==== Increase zoom ==== ==== Increase zoom ====
 One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which in my opinion doesn't help the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time. (It's a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the ''RTS_CFG.h'' file. There you can find this line: One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which in my opinion doesn't help the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time. (It's a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the ''RTS_CFG.h'' file. There you can find this line:
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 ===== Screenshots ===== ===== Screenshots =====
-You create them with "CTRL"ALT"Z". But it only works in the game, not in the menu. This means that you can't take screenshots from the final list (stats). However, for some it works that you switch the game with ''ALT''+''Enter'' into the window-mode when you are still in the game, and then just make the screenshot with Windows. It's cumbersome, but you get a result. You just have to switch early enough, because ''Alt''+''Enter'' doesn't work in menus.+You create them with ''CTRL'' ''ALT'' ''Z''. But it only works in the game, not in the menu. This means that you can't take screenshots from the final list (stats). However, for some it works that you switch the game with ''ALT''+''Enter'' into the window-mode when you are still in the game, and then just make the screenshot with Windows. It's cumbersome, but you get a result. You just have to switch early enough, because ''Alt''+''Enter'' doesn't work in menus.
 ===== Controls ===== ===== Controls =====
 Armada itself has quite an efficient control if you know how to use it. Almost everything in the game is accessible via shortcuts. All special weapons can be triggered via the F keys. Units can be combined with ''CTRL''+''<number key>'' to squads of maximum 8 units and then directly selected as a squad by pressing the corresponding number keys. Saves a lot of time, especially since you often lose track of single units in the heat of the battle, because all ships of the same class are (optically) indistinguishable. Armada itself has quite an efficient control if you know how to use it. Almost everything in the game is accessible via shortcuts. All special weapons can be triggered via the F keys. Units can be combined with ''CTRL''+''<number key>'' to squads of maximum 8 units and then directly selected as a squad by pressing the corresponding number keys. Saves a lot of time, especially since you often lose track of single units in the heat of the battle, because all ships of the same class are (optically) indistinguishable.
en/games/star_trek_-_armada_1.txt · Last modified: 2024-01-30-17-49 by 7saturn

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