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en:games:quake_3_arena_cvars [2022-02-19-23-39] 7saturnen:games:quake_3_arena_cvars [2023-04-06-21-57] 7saturn
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 ====== Quake 3 Arena Cvars ====== ====== Quake 3 Arena Cvars ======
-Here is a selection of the configuration variables ([[cvar|cvars]]) for Quake III Arena:+Here is a selection of the configuration variables ([[..:game_tech:cvar|cvars]]) for Quake III Arena:
  
 ^  Cvar  ^  Description  ^ ^  Cvar  ^  Description  ^
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 | cl_motd | enables message of the day | | cl_motd | enables message of the day |
 | cl_motdstring | content of the message of the day | | cl_motdstring | content of the message of the day |
 +| dedicated | Is the server a dedicated server? //listen server// (accessible via internet, not announced) = ''0'', //internet server// (announced) = ''1'', //LAN server// (not reachable via internet) = ''2'' |
 | dmflags | no falling damage = ''8'', fixed field of vision = ''16'' and footsteps = ''32'', sums are allowed. | | dmflags | no falling damage = ''8'', fixed field of vision = ''16'' and footsteps = ''32'', sums are allowed. |
 | fraglimit | set fraglimit on a server (0 is no limit) | | fraglimit | set fraglimit on a server (0 is no limit) |
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 | g_weaponteamrespawn | set the number of seconds between the time a weapon is picked up and when it respawns on team matches | | g_weaponteamrespawn | set the number of seconds between the time a weapon is picked up and when it respawns on team matches |
 | logfile | enable server log file | | logfile | enable server log file |
-| net_ip | set the ip of your server |+| net_ip | set the ip of the network card to be used by your server, not used in ioQuake derivatives | 
 +| net_mcast6addr | Sets the multicast address to be used for LAN server discovery. Default is //ff04::696f:7175:616b:6533// |
 | net_port | set external port of your server | | net_port | set external port of your server |
 | net_port6 | set external port of your server on ipv6 | | net_port6 | set external port of your server on ipv6 |
 | net_qport | the source port your client utilizies | | net_qport | the source port your client utilizies |
 | password | set password | | password | set password |
 +| protocol | game version, e.g. ''40'' |
 +| r_logFile | ''0'' |
 | rconaddress | set remote console address | | rconaddress | set remote console address |
 | rconpassword | set rcon password for remote operation from a client connected to the server. client must store the correct password in the rconpassword variable before they can issue console commands to the server preceeded by "rcon" | | rconpassword | set rcon password for remote operation from a client connected to the server. client must store the correct password in the rconpassword variable before they can issue console commands to the server preceeded by "rcon" |
 +| sv_allowDownload | Are uploads to the clients allowed? ''1'' = //yes//, ''0'' = //no// |
 | sv_cheats | allows cheats | | sv_cheats | allows cheats |
 | sv_dlurl | the base of the http or ftp site that holds custom pk3 files for your server | | sv_dlurl | the base of the http or ftp site that holds custom pk3 files for your server |
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 | sv_hostname | set the name of the server | | sv_hostname | set the name of the server |
 | sv_keywords | set list of keywords for server browsers that support searching server lists | | sv_keywords | set list of keywords for server browsers that support searching server lists |
 +| sv_killserver | Are clients able to issue a //killserver// command? ''1'' = //yes//, ''0'' = //no// |
 | sv_lanforcerate | if this is enabled and dedicated mode is not 2, clients on your same subnet will ignore the "rate" value and will get all the "snapshots" the server will elaborate | | sv_lanforcerate | if this is enabled and dedicated mode is not 2, clients on your same subnet will ignore the "rate" value and will get all the "snapshots" the server will elaborate |
 | sv_mapchecksum | current map’s bsp checksum, server-internal only | | sv_mapchecksum | current map’s bsp checksum, server-internal only |
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 | sv_minping | set the minimum ping allowed on the server to keep low ping players out | | sv_minping | set the minimum ping allowed on the server to keep low ping players out |
 | sv_minrate | set the minimum rate allowed on the server | | sv_minrate | set the minimum rate allowed on the server |
 +| //sv_nopredict// | May the client use predictions? ''1'' = //no//, ''0'' = //yes// |
 | sv_packetdelay | simulate packet latency (0: off) | | sv_packetdelay | simulate packet latency (0: off) |
 | sv_padpackets | force server to pad snapshot packets | | sv_padpackets | force server to pad snapshot packets |
-| sv_paknames | names of the pk3 files | +| sv_paknames | names of the loaded pk3 files, only active, when ''sv_pure'' is set to ''1'' 
-| sv_paks | checksums of the pk3 files | +| sv_paks | checksums of the loaded pk3 files | 
-| sv_paused | allows pausing of server |+| sv_paused | shows pausing state of the server, read-only, not used on ioQuake any more |
 | sv_privateclients | sets the number of client slots to reserve for those clients who know the sv_privatepassword and have entered it in their "password" variable. sv_maxclients minus sv_privateclients equals the number of public connect slots | | sv_privateclients | sets the number of client slots to reserve for those clients who know the sv_privatepassword and have entered it in their "password" variable. sv_maxclients minus sv_privateclients equals the number of public connect slots |
 | sv_privatepassword | set server password and requires all clients to use the password command with the correct password to join the server | | sv_privatepassword | set server password and requires all clients to use the password command with the correct password to join the server |
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 | sv_voip | ioq3: enables voip | | sv_voip | ioq3: enables voip |
 | sv_zombietime | set inactivity time before clients (zombies) are disconnected | | sv_zombietime | set inactivity time before clients (zombies) are disconnected |
 +| //teamflags// | sets team game flag |
 | timelimit | amount of time before new map loads or next match begins | | timelimit | amount of time before new map loads or next match begins |
 | username | set username | | username | set username |
  
-[ [[Quake 3 Arena]] ] [ [[Games Database]] ]+[ [[Quake 3 Arena]] ] [ [[..:Games Database]] ]
en/games/quake_3_arena_cvars.txt · Last modified: 2023-04-06-21-57 by 7saturn

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