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en:games:openxcom [2020-05-01-14-43] – [Savegame Information] 7saturn | en:games:openxcom [2020-05-01-14-43] – [Tech Tree] 7saturn |
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The sample script downloads the sources, unpacks them, copies/unpacks the original/patch files into the UFO directory, changes the version string and compiles a release build including installation. The no longer needed zip file with the sources will also be removed. **Hint**: It is not recommended to run the script twice, if it is possible that the folder structure has changed. Better delete the old OpenXcom master folders before running! (Can of course be automated as well, like many other things....) Of course you can work yourself to the limit here. | The sample script downloads the sources, unpacks them, copies/unpacks the original/patch files into the UFO directory, changes the version string and compiles a release build including installation. The no longer needed zip file with the sources will also be removed. **Hint**: It is not recommended to run the script twice, if it is possible that the folder structure has changed. Better delete the old OpenXcom master folders before running! (Can of course be automated as well, like many other things....) Of course you can work yourself to the limit here. |
===== Tech Tree ===== | |
At this point a hint: For someone who doesn't know X-COM yet, the tech tree should not matter for now. At least once you should have played X-COM 1 or 2 without hints. Otherwise the fun factor might be lost faster than necessary. For the tech tree it is true, that it can show quite considerable changes to the original, up to a conversion to a completely different game. The original tech tree looks like this: | |
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===== Savegame Information ===== | ===== Savegame Information ===== |