en:games:openxcom
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en:games:openxcom [2020-04-29-20-50] – 7saturn | en:games:openxcom [2020-05-01-14-37] – 7saturn | ||
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====== OpenXcom ====== | ====== OpenXcom ====== | ||
- | {{page>: | + | {{page>:games: |
===== Infos ===== | ===== Infos ===== | ||
OpenXCom is basically nothing else than X-COM UFO defense or [[Terror from the Deep]] reprogrammed again. However, the game depends on the original graphics data, so you still need UFO in the original. You can still find it at [[https:// | OpenXCom is basically nothing else than X-COM UFO defense or [[Terror from the Deep]] reprogrammed again. However, the game depends on the original graphics data, so you still need UFO in the original. You can still find it at [[https:// | ||
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Under Windows, the game is simply extracted from the [[http:// | Under Windows, the game is simply extracted from the [[http:// | ||
==== Linux ==== | ==== Linux ==== | ||
- | === über Paketquellen | + | === Via Package Sources (deb) === |
As already written, it is not recommended to take the stable ones, but rather the nightlies: | As already written, it is not recommended to take the stable ones, but rather the nightlies: | ||
< | < | ||
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In principle, the game is also available via the package management. However, the packages are not exactly most up-to-date. You can also do this manually: | In principle, the game is also available via the package management. However, the packages are not exactly most up-to-date. You can also do this manually: | ||
== Prerequisites == | == Prerequisites == | ||
- | Some directories are needed from the original game to make it work at all. The X-COM version is either 1.4 (=DOS), or the Collectors-Edition (=Windows). If somebody doesn' | + | Some directories are needed from the original game to make it work at all. The X-COM version is either 1.4 (=DOS), or the Collectors-Edition (=Windows). If somebody doesn' |
* '' | * '' | ||
* '' | * '' | ||
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* '' | * '' | ||
* '' | * '' | ||
- | * '' | + | * '' |
- | Note at this point: Since Linux is case-sensitive for file names, the folders //must// be written in capital letters. Otherwise the game won't find the files under Linux. | + | For X-COM 2, the folders are: |
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
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+ | * '' | ||
+ | |||
+ | Note: Since Linux is case-sensitive for file names, the folders //must// be written in capital letters. Otherwise the game won't find the files under Linux. | ||
You should install the community patch. If you want to compile yourself more often in the future, you can also simply pack these files together with the original game. First unpack the above mentioned folders into a directory, then unpack the directories from the patch archive there and overwrite them if necessary. The result can be stored in an archive for later use. | You should install the community patch. If you want to compile yourself more often in the future, you can also simply pack these files together with the original game. First unpack the above mentioned folders into a directory, then unpack the directories from the patch archive there and overwrite them if necessary. The result can be stored in an archive for later use. |
en/games/openxcom.txt · Last modified: 2023-04-04-11-41 by 7saturn