en:games:building_lilium_voyager
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
en:games:building_lilium_voyager [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn | en:games:building_lilium_voyager [2022-12-04-12-13] – [Linux] 7saturn | ||
---|---|---|---|
Line 8: | Line 8: | ||
If you want to compile the 32 bit version on an amd64 platform, you might also need to do these steps: | If you want to compile the 32 bit version on an amd64 platform, you might also need to do these steps: | ||
- | - '' | + | - '' |
- '' | - '' | ||
Line 28: | Line 28: | ||
'' | '' | ||
- | So what '' | + | So what '' |
===== Cross compile for Windows via Linux ===== | ===== Cross compile for Windows via Linux ===== | ||
For cross-compiling from Linux to Windows the MingW environment is necessary. Use something like '' | For cross-compiling from Linux to Windows the MingW environment is necessary. Use something like '' | ||
Line 53: | Line 52: | ||
* Remove the build directory if you previously built ioq3 using make, because it defaults to 10.7 compatibility. | * Remove the build directory if you previously built ioq3 using make, because it defaults to 10.7 compatibility. | ||
- | * Run '' | + | |
If you're running Mac OS 10.7 or newer you can build a x86 / x86_64 universal binary that is compatible with 10.7 or later. (Not particularly useful since all Mac OS 10.7 and later are x86_64.) | If you're running Mac OS 10.7 or newer you can build a x86 / x86_64 universal binary that is compatible with 10.7 or later. (Not particularly useful since all Mac OS 10.7 and later are x86_64.) |
en/games/building_lilium_voyager.txt · Last modified: 2023-12-22-23-07 by 7saturn