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en:games:ashes_of_the_singularity_-_escalation [2021-07-10-14-50] – [Web Links] 7saturnen:games:ashes_of_the_singularity_-_escalation [2022-03-25-22-25] – [Free Camera Angle] 7saturn
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   * **RMB**; Right Mouse Button,   * **RMB**; Right Mouse Button,
 The **Pan** is the dragging function. Rotate should be self explanatory.  The **Pan** is the dragging function. Rotate should be self explanatory. 
 +==== Settings and Saved Game Folders ====
 +As the game is kind of separated into two games, the original //Ashes of the Singularity// and the //Escalation// expansion, there are actually two folders, where the game(s) store their data:
 +  * //%userprofile%\Documents\my games\Ashes of the Singularity - Escalation// and
 +  * //%userprofile%\Documents\my games\Ashes of the Singularity//.
 +While the original game only uses its own folder, the //Escalation// expansion *also* uses the //Ashes of the Singularity// folder for storing campaign data.
 ===== List of Units ===== ===== List of Units =====
 Both factions, PHC and Substrate have similar units, although not really the same kind of units. Especially the difference between shields (Substrate) and armour (PHC) is to be mentioned. As this topic is rather extensive, you will find the information about Ashes' units in the article [[Ashes of the Singularity - Escalation Units|Ashes of the Singularity: Escalation Units]]. Both factions, PHC and Substrate have similar units, although not really the same kind of units. Especially the difference between shields (Substrate) and armour (PHC) is to be mentioned. As this topic is rather extensive, you will find the information about Ashes' units in the article [[Ashes of the Singularity - Escalation Units|Ashes of the Singularity: Escalation Units]].
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 Also replays tend to crash, if they are >>long enough<<. Mostly after half an hour or so, replays can make the entire game crash. But this does not always happen. There are instances where you can watch a two hour replay through to the end. Also replays tend to crash, if they are >>long enough<<. Mostly after half an hour or so, replays can make the entire game crash. But this does not always happen. There are instances where you can watch a two hour replay through to the end.
 ==== Random Crashes ==== ==== Random Crashes ====
-Although the game certainly has been build to work with large amounts of units and showing decent graphics, the stability still leaves something to be desired. Crashes are rather frequent. One out of three matches crashing is definitely not unheard of. This goes for multiplayer, replays and single player alike. There is not a lot you can do about it. Of course your system must be solid by itself. The game is rather demanding on the hardware and especially overclocking and other destabilizing measures will tend to be a bigger problem for this game, than for others. Especially your air flow should be sufficient to get a fully running system cooled enough, as the system will be put under a lot of load. But even when everything is just fine, the game has a noticeable tendency to crash for no apparent reason.+Although the game certainly has been build to work with large numbers of units and showing decent graphics, the stability still leaves something to be desired. Crashes are rather frequent. One out of three matches crashing is definitely not unheard of. This goes for multiplayer, replays and single player alike. There is not a lot you can do about it. Of course your system must be solid by itself. The game is rather demanding on the hardware and especially overclocking and other destabilizing measures will tend to be a bigger problem for this game, than for others. Especially your air flow should be sufficient to get a fully running system cooled enough, as the system will be put under a lot of load. But even when everything is just fine, the game has a noticeable tendency to crash for no apparent reason. Also faulty RAM is very likely to end up in crashes, as the game uses large amounts of memory. 
 + 
 +It is a common experience, that using the [[DirectX]] 11 interface works more reliable but on the other hand gives a lower frame rate than DX12. So if you are using DirectX 12 and experience crashes, you might want to try and use 11 instead of 12.
 ==== Online Matches Behaving Strangely ==== ==== Online Matches Behaving Strangely ====
 It is known for the Multiplayer to show strange behavior. Here are some problems that were observed: It is known for the Multiplayer to show strange behavior. Here are some problems that were observed:
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   * [[https://www.ashesofthesingularity.com/]]   * [[https://www.ashesofthesingularity.com/]]
   * [[https://www.youtube.com/watch?v=o31LYnCmaMo|Beginners introduction to certain parts of the game]]   * [[https://www.youtube.com/watch?v=o31LYnCmaMo|Beginners introduction to certain parts of the game]]
 +  * [[https://www.youtube.com/watch?v=rRE6p9MOoZI|Ashes of the Singularity Escalation - Beginner Tutorial for PHC: A skirmish/multiplayer guide]]
 +  * [[https://www.youtube.com/watch?v=0LcQh0366Dw|Economy Guide for Ashes of the Singularity Escalation]]
 +  * [[https://www.youtube.com/watch?v=nlSnHB2xbDg|Ashes of the Singularity Escalation - Beginner Tutorial for Substrate: Skirmish/multiplayer guide]]
 ===== See also ===== ===== See also =====
   * [[Ashes of the Singularity - Escalation Units|Ashes of the Singularity: Escalation Units]]   * [[Ashes of the Singularity - Escalation Units|Ashes of the Singularity: Escalation Units]]
en/games/ashes_of_the_singularity_-_escalation.txt · Last modified: 2024-06-09-10-37 by 7saturn

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