en:game_tech:directx
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en:games:directx [2022-04-01-22-59] – ↷ Links adapted because of a move operation 7saturn | en:game_tech:directx [2022-04-01-23-39] – ↷ Page moved from en:games:game_tech:directx to en:game_tech:directx 7saturn | ||
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In general, a client looks for open games on the local network by sending a [[.network_terms: | In general, a client looks for open games on the local network by sending a [[.network_terms: | ||
===== Direct3D ===== | ===== Direct3D ===== | ||
- | Games using DirectX 7 or older, are affected by a problem, that only occurs, if the game tries to exceed 2048 pixels in x- or y-direction. Once the game tries to set that resolution (might happen right away, when the menu is rendered in that resolution, or only later, when the actual game is rendered) it crashes. Without any further means, this cannot be prevented, except by setting a lower resolution. There is however, the [[Legacy Direct3D Resolution Hack]] project out there, which solves that problem. With this software, these games can be played to the full resolution your hardware allows to be used. | + | Games using DirectX 7 or older, are affected by a problem, that only occurs, if the game tries to exceed 2048 pixels in x- or y-direction. Once the game tries to set that resolution (might happen right away, when the menu is rendered in that resolution, or only later, when the actual game is rendered) it crashes. Without any further means, this cannot be prevented, except by setting a lower resolution. There is however, the [[.troubleshooting: |
===== See Also ===== | ===== See Also ===== | ||
* [[Network Terms]] | * [[Network Terms]] | ||
[[games database|Back to the games database]] | [[games database|Back to the games database]] |
en/game_tech/directx.txt · Last modified: 2022-04-02-00-56 by 7saturn